![]() Good and long JP but this basic move is not used much, you can counter easy flying kick/roll will it if you just jump back and you are on danger and add aa flying kick for a neat combo but that's it. ![]() His RH is very fast but with a short hitting area, you can use it for a close punisher if there is no time for uppercut or the flying kick will miss. Use HP for retaliations or cancel it with block for eventually aa flying kick after it. Very good HK, can be used for punishers or anti air, his LK is very fast and good too, and can punish even Sonya's sweep if its timed right. ![]() You can use it as an anti air too but better go for uppercut because his fast startup animation. It could give you troubles sometimes because some characters can hit you through c.lk with LP and make you stand up, but if its timed right there is a very little chance to happen. His and Sonya's c.lks are the best in the game after Kano's.
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